Series · GO
Advanced Go Patterns
The idioms, tradeoffs, and footguns that separate code that compiles from code that reads like it was written by someone who's shipped a lot of Go. Code-first, real snippets.
- 11 parts
- 62 min end to end
- 8 sections
- Latest Jun 20, 2026
Contents
- 01Functional OptionsConstructors that stay clean as your config grows.API Design · 5 min
- 02Interface DesignAccept interfaces, return structs, and keep them small.API Design · 6 min
- 03Error HandlingWrapping, sentinels, errors.Is/As, and custom error types.Errors · 5 min
- 04Concurrency PatternsPipelines, fan-in/fan-out, and worker pools done right.Concurrency · 6 min
- 05ContextCancellation, deadlines, propagation, and the values trap.Concurrency · 5 min
- 06Synchronization Beyond Channelserrgroup, semaphores, singleflight, and the sync toolbox.Concurrency · 6 min
- 07GenericsConstraints, inference, and when not to reach for them.Types · 5 min
- 08Performance & MemoryEscape analysis, sync.Pool, allocations, and profiling.Performance · 5 min
- 09Resiliency PatternsRetries, backoff, circuit breakers, timeouts, and bulkheads.Resiliency · 6 min
- 10gRPC PatternsInterceptors, streaming, deadlines, and idiomatic errors.RPC · 6 min
- 11Background Workers & Job ProcessingDurable, observable background work on top of the concurrency and resiliency primitives you've already learned.Background · 7 min